Second Life is used as disruptive technology because it changes the method of processing things. According to Thornburg Second Life has not been included in K-12 grades at this point. Second Life refers to virtual environments that are mostly used in Higher Education Levels like colleges and universities. Second Life replaced 3D movies where technology was viewed as three dimensional type pictures appeared as real life images. Thornburg (2009) discussed disruptive technologies as innovations that change how things are communicated. This innovation tends to emerge without notice to make previous technologies become obsolete. When new technologies emerge sometimes people are not trained to use these technologies and tend to lose their employment. In most instances changes in technology takes about a decade before new emerged technologies are available on the market. Second Life can change the way people engage in social networks by implementing ways to communicate with images in a virtual world.
References
Laureate Education, Inc. (2009). Emerging and future technology. Baltimore, MD: Author.